Soul Shackles

Necromancy [Evil]
Level: Brd 5, Sor/Wiz 5
Components: V, S, F, Location
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes
The caster draws out the soul of a dead
creature and imprisons it within a
specially made talisman. The subject
must have had the talisman in his possession
when he died, or the spell
cannot function.
Henceforth, if the talisman is in the
caster’s possession, she can call forth
the soul of the subject and question it
about what it knew in life for up to 1 round/level each day, asking one
question per round. The soul looks as
it did in life, including the clothing
and equipment it had with it on the
day it died. Answers are clear, complete,
and precise.
If the subject is hostile, or if the
answer to the question was an important
secret to it in life, the subject
gains a Will saving throw. A successful
saving throw indicates that the
spell ends and the soul departs to the
afterlife.
Focus: The talisman that will be the
receptacle for the soul.
Location Component: An area under
the effect of a desecrate or unhallow
spell.

Soul Shackles

Blackened Vale SpencerAurand SpencerAurand