Imprison Soul

Necromancy [Evil]
Level: Clr 7
Components: V, S, M, F
Casting Time: 1 action (see text)
Range: Medium (100 ft. + 10
ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
By casting imprison soul, the caster
places the subject’s soul in a receptacle,
such as a gem, ring, or some other
minuscule object, leaving the subject’s
body lifeless. While trapped, the
subject takes 1d4 points of Constitution
damage per day until dead or
freed. The rituals to prepare the receptacle
require three days. Destroying or
opening the receptacle ends the spell,
releasing the soul.
To cast the spell, the receptacle
must be within spell range and the
caster must know where it is. The
caster must also know the name of the
target.
Material Component: A portion of
the target’s body (a fingernail, a strand
of hair, or some other small part).
Focus: A Tiny or smaller object to be
the receptacle for the subject’s soul.

Imprison Soul

Blackened Vale SpencerAurand SpencerAurand